Billy Bob's got a gun! Humans fight back!
This version gives Humans the chance to find a cache of weapons that will allow them to fight back and kill the Zombies. There may be some human casualties along the way because don't care who they hit.
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view/download model file: Zombieland.1.4.nlogo
WHAT IS IT?
HOW IT WORKS
Eat Brains!!! (Seriously - see the code for information - it is fully notated.)
HOW TO USE IT
1. Click the Draw Buildings button to enable the mouse to create
buildings in the world.
2. Left click and drag the mouse to draw.
3. Set initial number of zombies, humans and weapon caches.
4. Set speed for Humans and Zombies.
5. Set Shot Accuracy for weapon use.
6. Set vision radius for Humans and Zombies.
7. Push Setup to get ready to eat brains!
8. Push Go to eat brains!
Use Clear Turtles button to restart simulation with existing
Use Clear All button to start from scratch.
THINGS TO NOTICE
Zombies now seek brains and Humans run away if they see a Zombie
Modified the movement code to smooth the motion of agents.
Zombies and Humans both treat yellow patches as buildings and will not cross that patch.
The Humans can fight back now. If a Human lands on a weapon cache, he becomes armed (Go, Billy Bob!) and can shoot Zombies. If a Human is hit by a bullet, they will die too.
THINGS TO TRY
Start with just 1 zombie. Slow Zombies will eventually catch faster humans.
EXTENDING THE MODEL
Super Zombies! Humans that hide!
The simulation runs smoother if the model is set to continuous update instead of update on ticks.
None that I know of.
CREDITS AND REFERENCES
Michael Ball, Research Coordinator, Computational Modeling & IT Resources at The Center for Complexity in Health - KSUA