Standard II: Design and Develop Digital-Age Learning Experiences and Assessments
Standard I || Standard II || Standard III || Standard IV || Standard V
"Teachers design, develop, and evaluate authentic learning experiences and assessments incorporating contemporary tools and resources to
maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S."
PhotoStory Designing Multimedia for Educators Using PhotoStory 3 for Windows I created an animated slide show to illustrate an educational concept which in this case was the life cycle of a butterfly. Music, various custom animations, the use of effects and timing and quality images were used in its creation. |
|
WebQuest Screen Tutorial Designing Multimedia for Educators The WebQuest tutorial is a great example of a learning experience that incorporated the use of a digital tool, Camtasia, and resources found online to promote student learning and creativity. The screencast tutorial introduces the concept of WebQuest and walks the learner through the process of creating one using Quest Gardens. |
|
Persuasive Poster Designing Visuals for Instruction This is a persuasive poster that I completed using elements of design as my guiding principles. Adobe Photoshop was used to create the poster. This was used to promote the book fair held at the Instructional Resource Center during the Fall 2010 semester. |
|
Journey Through Game Design Simulations and Games in Education This is a document that walks through the process I took to create a educational math game. The link to the actual game is also provided. The audience is second grade students. All questions are based on second grade math benchmarks. This is an example of an technology-enriched learning environment being used to allow students to become active participants in the learning process. |
Race Car Math Challenge |
The ISTE National Educational Technology Standards (NETS•T) and Performance Indicators for Teachers